![]() ![]() Logging camps and Mines won't auto-destruct until all resources have been moved out.Prevents sound effect from playing when selecting a building.Increases speed and recklessness of cars and boats.Adds drones as a shipping option in the Modern Era.Allows controlling of imports and exports at the docks.Turns Teamsters Office into a warehouse that can store excess goods.Eliminates teamsters moving resources as a game mechanic.Fixes the upgrades in the Refinery when the deposit is depleted.Changes how citizens choose their housing.New Edict: Ban Housing (Disables housing and evicts all citizens).New Edict: Destroy All Shacks (Deletes all shacks on the island).Production buildings will show blue for input resources and green for output resources.Production buildings will show both the current amount stored and the storage capacity as Amount / Capacity.Displays a list of all goods stored in the building.This mod replaces the older Electrify mod.Creates an "Upgrade All" option for most building upgrades.Allows education buildings to enroll students even if there are no openings for that level of education.Adds edict to force citizens into open job positions.Changes the frequency citizens will seek work or education.Adds several new citizen actions like Poison, Educate, Employ, Get Married, Have Child, Make Manager, etc.Adds drug crops and production buildings to the game.Changes the cost and impact of citizen actions (Kill, Bribe, Banish, and Discredit).Define your own list of dynasty member first names to choose from.Adds a new menu screen to the game that can spawn invasions and disasters, grants funds, and adds some very convenient short cuts like: QuickBuild All, Repair All, Rebuild All, Extinguish All, Irrigate All, and Pump Out All.Increases the games citizen and tourist caps.Toggle military buidings to be immune to coups.Fishing spots now show actual quantity instead of generic description like "abundent".Adds edict to replenish mines, fishing, and oil deposits.Increases capacity of mines, fishing, and oil deposits.Fixes Flexible Principles so it works as intended.Fixes how economic numbers are displayed in the almanac so it shows a rolling 12 month period.Removes the building limit for most buildings in the game.Shinkansen Tropico 5 V1004.CT (69.62 KiB) Downloaded 1601 times Shinkansen Tropico 5 V1003b.CT (68.91 KiB) Downloaded 163 times Shinkansen Tropico 5 V1002.CT (51.41 KiB) Downloaded 100 times Shinkansen Tropico 5 V1001b.CT (60.88 KiB) Downloaded 107 times Shinkansen Tropico 5 V1000b. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Also, leaving "Input / Output Set To 9999999" enabled permanently might do bad things to your game. To set all buildings, do only Step 2 to 6, and don't pause the game. Don't worry about any other 9999999 values, these are temporary and will default to normal after "Input / Output Set To 9999999" is disabled. Disable "Input / Output Set To 9999999".Ħ. Select the Basic Info tab, if not already viewed.ĥ. Enable "Input / Output Set To 9999999".Ĥ. To change Input / Output for just one building:Ģ. Table can't detect which value is which.Īlso, reset the Base Address after loading a savegame, to redetect the correct addresses. One is Foreign Relationship, the other is Invasion Threat. There are two value associated with every Foreign Relationship. Example, put a 1 into the Value for "Money Set to 999999999? (0 = No, 1 = Yes)" to have Money set to 999999999. For most stuff, put a 1 into Value to Enable. Then activate General Base Address Scan.Ĥ. At the Start Menu, activate "General Base Address Scan Initialization" andģ. Very frustrating game, difficult to work with.ġ. Added different search criteria for IDs that might work, or it might not. Removed Foreign Relations for now, as that has not been updated due to lack of time.ġ. Added Foreign Relations back but this is more unstable than before.ī version should hopefully not crash as much.Ģ. This was also done for version b, nothing else was changed so hopefully should still work for Tropico version 1.00 and 1.02.ġ. The fix was obviously first write the injected code, and then do the aobscan jump. The script was so long that there was a high chance that the game would jump to and try to execute the injected code as it was being written. Money no longer works, this now appears to be encrypted somewhere else. Everything seems to be accessed through a single function.Ģ. Terrible experimental table for Tropico 5 version 1.00, may or may not work. ![]()
0 Comments
Leave a Reply. |